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Comix zone bomb sprite
Comix zone bomb sprite







comix zone bomb sprite

It seems finalized as of the next build (0208). And then after it's done this once, it stays frozen where it stopped and won't work again, whereas the final one is endlessly reusable if you chase it down again. It doesn't even pull the primary character off the ground as it does so, which is funny because I'd assume that'd happen based solely on the force of the ringband, and not be a function of the object itself. It will grab the partner, but it just slowly raises them up a tiny bit before dropping them. The girders seem finalized, poorly aligned solidity and all, but the grabber-crane's behavior isn't quite complete yet. YippeeĪnd, in the spirit of proto research, I narrowed both this, as well as the girder-toting variants, down to 0202 as their first appearance.

comix zone bomb sprite

But hey, that one in level 3 at least deposits you on some floating level tiles with ring monitors.

comix zone bomb sprite

However, if you for some reason decide to run all the way to the left edge out here, you'll meet this crane that isn't carrying a girder:Īpparently he isn't happy that his friends are hogging all the girders, because he instead snatches your partner (not unlike the Botanic Base boss), and hauls them. In almost every case, you have to take an obscure route to even get out there, and it serves as an alternative route to the top of the tower, with the goalpost standing between the end of this and the normal route in most cases (interestingly, there is exactly one top-solid floor tile in level 1 that lets you out as well, but the area is completely barren despite locking you in, and requires character abilities or rubber band abuse to make it up to the goal). These platforms actually appear in all but the first Techno Tower level, all up in the upper-left "outside" area.









Comix zone bomb sprite